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Hey, So I was trying out the cloth component and I wanted to see if two clothes have any effect on one another when they collide. After a bit of...
Hey everyone, I come from the land of the programmers. I've seen this term being thrown around in the 3D space a lot when I was learning 3D....
So I've got two projects with almost identical set up. However one of the projects is having this error: UniversalRenderPipelineAsset_Renderer is...
I checked the generated shaders and the code is the exact same. One main difference was that #2 was a project which was imported from a different...
So I have this issue where the same shader graph is giving different outputs in different projects. I'm confused since both are identical since...
Hey @Viniterra, I was wondering if the cover system/cover behavior script could be used on it's own? I really liked the cover system you have, but...
Hello, I'm having an issue with the Camera API thing. My code is pretty simple and straight forward. Could you please point me out as to why it...
So consider three different cubes. Generic unity primitive cubes. They're each named as Cube 1, 2 and 3 respectively. Say I click on cube 2, it...
Hello, So essentially, what I'm trying to do is have one mesh solely for the purpose of having one draw call to save on performance since the...