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Hi everyone. I am using unity 2019.3 with URP My problem is when i checked post-processing in camera to use post-processing. After that, in...
Oh Sorry to late answer, This is work for me well. Thanks you :)
I learning to generate hexmap in below link https://catlikecoding.com/unity/tutorials/hex-map/part-1/ [IMG] According to algorithm which come...
I recently have been doing plant and satellite relationship in DOTS. I made system that satellite moving around plant entity while plant entity...
After recompiled, my entitymanager and all entity are missing and i got error below. [ATTACH] [ATTACH] i have 2 questions. - 1. How can i...
Do you have any example script for this function? I dont undetstand about NativeArray<EntityRemapUtility.EntityRemapInfo>
I can't found about translate method in WORLD class or Should i create new entity in new world and copy from default world then destroy it?
I use unity 2019.2b with LWRP In LWRP, change color of gameobject is gameObject.GetComponent<MeshRenderer>().material.SetColor("_BaseColor",...
thank you this is what i need it
I convert gameobject to entity via convertToEntity. After converted, I wanna add entity to entityList. how can i do this?...
you are right. I want to convert gameobjects to entities and store in icomponent; so i can use in jobcomponentsystem
Do you have any example of componentDataFromEntity ?? i am so confused to use this function in jobcomponentsystem
this is my code and i think use list or array better than this but i dont know how .. [Serializable] public struct FractalHandler :...
I add component to entity. And in the job, how can i check that entity has component which i added?
This is what i need it Thank you.:)
Hi i add same type component to few entities when entities are created. in my work, add component with switch is fine but i guess its not good...
Omg this code is amazing for me thanks