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Hello again, When the ReadTags() method of AudioStreamBase runs, sound.getTag always returns ERR_NOTAGFOUND. I even tried to use sound.getNumTags...
That seems to work perfectly! Thanks so much for your help and for the explanation; I was scratching my head for a while
I updated AudioStream and FMOD for Unity to the latest recently and I noticed that some internet radio stations that used to work fine don't work...
We took a closer look at our code and we found that we were providing the wrong path to our hash code file (oops). Everything seems to be working...
Hi, we're trying to use the Anti-Cheat Toolkit along with Beebyte's Obfuscator, and it seems like the obfuscation makes the anti-cheat think that...
Of course. Once we work out the kinks, we'd be happy to share it with you
EDIT: I talked with one of our other programmers and he said he coded the Marks file section of the code himself, so please disregard this...
That seems to work perfectly! Thanks so much for your help
Thanks for the quick reply, I tried to use the async calls before, but I must have used them wrong, because they still freeze the rest of the...
Hi, We've been using your plugin for some time now but we've run into an issue where we are trying to put the FileBrowser calls into a Thread so...
Never mind. The error has to do with the plugin I'm making the thread call
I'm working with Unity 2018 and I'm using a thread to open the file browser of the respective OS. This works perfectly fine on Windows, but on...
Looks like you were right, I had integrated fmod wrong and the Android plugins didn't import. I'm getting the correct input now. The only issue...
My Android won't update beyond 8.0.0 for some reason. Here's the adb log. Seems like it couldn't find fmod for some reason, but it seems to work...
Hello again. I wanted to ask about Recording System Audio on Android devices. I built the demo for Android, but my Android's speaker and...
In our case, our app is pretty big (roughly 1.5 GB) so the security system that MAC uses (tccd) would kick in and it seems like it tries to scan...
We found the problem. Our code had to be signed in order to use it on a Mac. Now that the app is signed, we have access to everything we need as...
I have a fairly large project in Unity 2018.4.2 that is failing in two places: connecting to the user's microphone and opening the Finder window....
Hello again. Your asset is working better than ever since I last spoke to you. Great job! I wanted to ask about the AvailableInputs() method in...
I used Loopback from Rogue Amoeba. Once I set it as my default input/output device, it worked perfectly. I also had to use the Loopback software...