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Obviously:/
Man this helped me navigate the customization of in-built controls A LOT! I am a newbee to CSS so I really appreciate the time you took to share...
ok thanks for your reply, at least I have the freedom of implementing it myself:D
Another quick question, this time about drag and drop / transform functionality itself. When I move assets around in the scene, do they take their...
Ok thanks for the prompt response:)
Hi everybody! I am considering buying this assetfor my project(s), I just wonder if the prefab picker library supports drag and drop...
Creating custom gestures seems pretty undocumented really
Hey, thanks dude I was trying to wrap my head about the very same issue recently, thanks again for your wit to get things done, I am grateful as I...
I can confirm that too
Hey @aybe & @GeorgeAdamon thanks a bunch for this gentlemen, it really shed some light onto my poor InputSystem internals understanding! @aybe's...
Man I was thinking exactly the same way, tkanks a bunch for the script!
Hey, thanks for your prompt reply! Well in a single separate thread it takes from 10 seconds to 5 minutes on my laptops (one is i5 / integrated...
Hey everybody! I am hoping to implement pano image stitching at runtime in Unity using EmguCV plugin, targeting mobile. So far I am able to use...
Hi everyone! I am using Unity ARFoundation in my project, basically to create a floor plans of indoor spaces. I am placing objects at the corners...
Hi everybody! Firstly, I want to thank for the extensive work of the ARFoundation dev team and community, great stuff happening;) To get to my...
I dont think there is a way to restrict the plane manager to detect only planes of specific orientation/alignment. But you can always subscibe for...
Hello to the past from the future!:-P Well in unityscript it seems just to put yield between Application.CaptureScreenshot statement and any...
Hey! Thanks for your efford guys, this is f**king useful for everyone i bet;)