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Ooooh I see. I misunderstood the whole thing. I'm still relatively new to Blender and some things are still confusing to me. For whatever reason I...
Hello everyone. I had an issue with the UV Map of a mesh I exported as .fbx from Blender; when I imported the mesh into Unity and created a...
Yeah I draw it on photoshop just to explain it. But no worries I already solved it! It was just a silly mistake, I was using the layer mask index...
Hello everyone. I can't seem to solve this problem and maybe it's because I lack some critical understanding of how raycasts work. The premise is...
This will probably come off as a weird question but I feel there's probably a way to make it work, but I don't know how. I've searched if someone...
Maybe I'm wrong or didn't understand the question, but as far as I know the animation uses the Avatar, not the rig itself, but you still need that...
I think I solved my problem, it may not be the solution to yours though, I'm not sure. For some reason I don't quite understand there's no need...
Yup, looks like we're on the same boat. My character's mesh also moves if I rotate the bones individually but it won't during the animation in...
EDIT: THIS PROBLEM HAS BEEN SOLVED BUT I'M STILL WONDERING WHY THIS WORKS THE WAY I PRESENT ON THE 3RD POST Hello. I've been learning how to...
Unity really needs to step up their game with the URP, every update breaks something and for people who are not 'fluent' in HSLS this is...
You are right Aurigan, I forgot to mention that. Glad I could help :)
There's plenty of tutorials on Youtube and many courses on Udemy for beginners. If you are specifically looking for a 2D fighting game tutorial I...
Okay so I'm gonna just reply to myself as I figured it out by contrasting many sources and trying to understand how shaders work. Please don't...
Hello everyone, I'm going crazy trying to do this but I'm still very new to the whole shaders thing and it's extremely confusing to me. I'm...
Hello. You should tell your Raycast to identify what it's clicking on. The simplest way would be using a Layer Mask: Ray ray =...
I still couldn't resolve this but maybe I can shine some light to those who may find themselves with the same problem. The main problem are...
Hello everyone, I've been searching if anyone is having the same problem but I can't seem to find anything related, which is weird. Maybe I'm...