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Here is my case [Resolved] Before: - Working in Unity 2018.1.0b13 for quite some time already - The game runs smoothly on Android and iOS - I...
same here. I just click facebook settings: [IMG] Unity freezes and this is my task manager: [IMG] UPDATE: 1. Killing openssl.exe does not help...
In this case the `Conditional` attribute looses the purpose
thanks for taking time to put this up here!
JsonObject is great. Thing is I have a weird fetish of keeping the number of 3rd party libraries to a minimum in my project. So, all hail the...
Bump I second this!
Same: 5.3.5f1 here. Created blank project: Unable to parse YAML file: [Control characters are not allowed] at line 0 checked release notes of...
5.3.4p1 and still there changing the variable from const to static solved it for me too
exactly, man, I've used this code in my games. I hope once deployed they will work all the same. I tested this code on Unity 5.2.1 . I'll also...
thanks @defic , I updated the top post that is strange, what Unity version do you use?
same problem here :/
I'm working with my exported Google Android Project in my Android Studio. I needed to access Unity's PlayerPrefs in my Java code. This is how it's...
dude, Java is tiny bit different from JavaScript, so the thread title is a little misleading, please change it ^_^
yeap, that was the case indeed
same problem. decreasing the particle speed makes it work but a work around would be appreciated, thank you.
If it helps anyone: I got the same error on unity 5.1.2 mono build for armv7 (I keep building on mono for testing because it's faster). It got...
Updating links. The first link is Server Side Highscores on wiki.unity3d.com >> http://wiki.unity3d.com/index.php/Server_Side_Highscores I could...
Solved it. I know web player is about to die and probably no one is going to see this but still, if you are having the same problem here you go:...
I'm looking into this as well, did you solve it?
claytoncurmi i see you have fixed your problem could you share your solution? I'm struggling with this one too thanks!