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Yep, same problem here. I have my mouse cursor set to extra large, so I can see that when I drag something in Unity's Editor, it's flickering...
Thanks RoxCoder and Aniani, I would have been messing with this for days. Nearly 2 years since the original post and this important note still...
Yay and finally.
Thanks to those who reported it. I'm getting the bug too, glad to hear a fix is on the table.
Likewise thanks. :) God bless people who find their own answers but still post them.
lol Well the change has solved one third of the issue, but only one third I'm afraid. It no longer reports a hit as coming from anywhere but on...
Yeah the screens are uploaded, but they seem to be a bit temperamental loading for me too. Hammer refresh a little.. they should appear. But...
I've had a go at this but I don't seem to be able to get a basic test working right. My test script simply draws 2 lines to show what's...
Ok now I understand. [attach] Basically it defines a collision point as: 1. A point on the rigidbody, not the static collider 2. A point on the...
Just posting this here because I had been assuming otherwise. When 2 objects collide, inside OnCollisionEnter() or OnCollisionStay() you can use...
Awesome. Thanks for that post gryff; I just got Tagarela working. (And thanks to Rodrigo Pegorari for making it!) I was hoping to use the...
Doh of course. That would be the bug I'm getting now!
Isn't this much simpler? theta = Mathf.Asin(Vector3.Cross (v1.normalized, v2.normalized).magnitude); We know that: Cross(A,B).magnitude is...
Bump. Just curious also, is there a more popular Unity community out there somewhere? I tried another place but no response there either.
I've only recently started learning how to use Unity and 3D development tools in general, so this question is pretty naive about what can and...