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I've been writing a lot of prototype code, trying to figure out how the axes, anchors, and angular limits of configurable joints work. And after a...
Seems like I was missing this, https://docs.unity3d.com/ScriptReference/Mesh-isReadable.html > You can set this value using the Read/Write...
I would like to static batch some objects but still be able to move them during run-time. I understand that if I call...
I just tried it on Unity 2020.3.28f1. Added Vulkan to Player settings, waited hours for asset refresh, drag-dropped Vulkan to be top of list,...
Okay, nevermind. I'm an idiot. This is just a case of PEBKAC. The solution is to create two Lighting Settings assets. One for no baked lights,...
I have two scenes. Scene A has baked global illumination. Scene B does not. Scene A [ATTACH] Scene B [ATTACH] ----- I load scene A, then load...
Hey, thanks for the comments! I'll look into the workarounds you brought up for now. I do wish it was easier but glad to know it is a known issue.
I think it might have to do with "Render Double Sided"? [ATTACH] [Edit] Confirmed. It's Render Double Sided. [ATTACH] For every diff, Render...
[ATTACH] I gave the diff a quick look over. The even numbered lines are groupType. The odd numbered lines are renderers.Length. Every single...
I'm noticing a weird bug with the GetBakeHash(). I tried to compare the editor GetBakeHash() and the bakeHash on the BakeData. [ATTACH] For some...
Unity 2020.3.28f1. I added 8 light probes in my scene as a test. During run-time, I want to toggle some light probes on/off. (Those light probes...
2020.3.28f1. Still happening. This Heisenbug is annoying as heck.
Unity 2020.3.28f1. ProBuilder 5.0.4. When I ProBuilderize a mesh, it changes the way lighting affects the mesh. As far as I can see, the mesh...
I was under the impression that the impostors could be viewed from any angle. All the impostors I've seen are only viewable from one angle. The...
As stated, my exact use case does not involve disabling both movement and rotation. But it does involve modifying rotation somewhat. It is a...
I'm on Unity 2020.3.28f1. It's a fairly recent version of Unity. The newest would be 2020.3.30f. I'll go ahead and do that but I don't think it's...
+ Unity version: 2020.3.28f1 + Oculus XR Plugin 1.12.0 + XR Plugin Management 4.2.1 1. Create a new default VR project 2. Project Settings > XR...
I got a hacky solution working for portals. I have two scripts, 1. CullListener (attach to a renderer in the "culler" volume) 2....
I just bought and tinkered with the asset for a bit. Here are my thoughts, I had to modify `IsMaterialTransparent()` because it was assuming some...
I have a custom TrackedPoseDriver script. When I press a button, it disables the head tracking completely. I still receive head tracking data but...