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any news on the networking sample project?
I love how squishy and flexible it feels while still retaining a feeling of control. Great job!
we are talking about wheel colliders right? Has anyone gotten them to work yet?
Thanks Jon! Stuntmania was one of the things that drew me to Unity as a possible solution for my racing game, good work!
I'm having the same problem, can anyone shed light on this?
they are captured directly from the maya viewport
A mini tutorial here http://www.etc.cmu.edu/bvw/painting/vertexcolor/vertex_painting.htm My workflow is usually to batch bake a set of basic...
ah, I see. So that vertex color information is exported in the fbx? Just find the correct shader and it should work?
I'm pretty sure that baked vertex lighting is the cheapest form of static lighting there is? I'm talking about baking lighting information per...
I have seen lots of guides on using baked texture lighting in Unity, but I have been unable to locate how to used baked per vertex lighting in...