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RenderNodeQueue Page Allocator out of memory. Maximum allowed memory: 256.0MB I have a industrial model with 500+ material. It pops up this dialog...
Thank you! I have been able to split the textures and I face the tiling problem. Most uvs of my meshes go over 10, I find the vertical or...
Is it possibal to bake 500 textures into 10+ 2K textures automatically?
could you give us some guidelines on how to implement this? @Reichert
Hi, I have the same issue. How did you resolve this?
I write blogs in markdown and it is difficulte to convert markdown to the Connect format. Any plan to support markdown or import markdown?
Yes, they are in UI layer. I hava modified some code in `RTScene.IsAnyUIElementHovered` to implement this.
Yes, they are game objects with box colliders.
I change Physics mode to Unity Colliders and it seems works fine now. Here is another question: How to prevent selection clear where click UI...
MeshTree.Build costs about 3~4 seconds when first selecting big meshes, any suggestion to imporve this?
I'm wondering is it compatiable with 2018.3? It seems the textures and materials of prefabs are deleted.
Thank you very much! Build successfully after downgrading from JDK9 to JDK8. Unity 2017.01
how can I set header to be bold and body to be normal?
I reset the scroll position to the top and it works fine now. Thank you!
Hi, I encountered a wired bug. Steps below. 1.Scroll to the bottom [ATTACH] 2. Click the second header of “位置描述” to sort, lots of blank appears...
Thank you for the reply in the speed of thunder :) Is there a quick way to fix this based on version 1.13?
Table that in a draggable window when pixel perfect checked does not render well. It flashed when dragging and content become a mess when stop. A...
Not Found The requested URL /stefan/webplayer/webplayer_archive/ClosedNetworkPlayer_5.3.5f1.zip was not found on this server.
Is this a mono bug or something? It is OK in editor. When I built into my Android device, server get data every 200ms, which is the NoDelay...
I am willing to contribute to this project