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I fixed it by changing Project Settings, Audio, DSP buffer size to Best Performance :)
I need a custom cursor that can rotate (having its arrow always pointing toward the center of the screen) and move without lag, but I can't figure...
What is ParticleSystem.WaitForPreMapping? It takes 90ms. How to reduce its time? So far I find that reducing the particle size of one of my...
Maybe and maybe not. However, people can definitely download a Unity game similar to what they want to make, decompile to learn from it....
Actually, AssetStudio can do just that, getting values and extracting art sound. In fact, extracting the shaders might be the only inconvenient...
Thank you for the reply! I think obfuscator is the way. I find the store asset obfuscator can do just that. I really believe Unity needs to...
I used to believe once a game is built, it was not possible to revert it back to a Unity project or get its source code, until I came across ILSpy...
This is a great idea. Thanks!
I have several metallic balls with Metallic = 0.77. smoothness = 0.5. As shown in the pictures below: objects under real-time lights have distinct...
I choose Progressive GPU light mapper to bake light. However, without me touching the keyboard or mouse, the light mapper option is always...
I optimized the selection process. Basically, I wrote a script that searches and selects all the things I need to add, and with all of them...
I'm using the Multiple Position Binder to spawn particles for many objects. The problem is that if I add targets by hand, I would need to drag and...