A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
I am creating a ground fog effect using the Soft Particles example from the Shader Replacement project...
We tried it with a Unity 3 pro trial and you have to switch the rendering path to deferred lighting, which causes pixel lights to act sort of...
Ok, so by changing the blend mode from "Blend One OneMinusSrcAlpha" to "Blend SrcAlpha One" I get all of the black content to disappear, and it...
Just realized I left out the script/shader attached to the main camera to create the rendertexture necessary to gauge depth in the scene. It now...
After doing a little more digging (now that I know what to call this effect), I found that there is a Soft Particle example in the Shader...
Awesome! This looks exactly like what we want to achieve. We have a Pro license but have been waiting to upgrade to Unity 3 until we're absolutely...
I am creating a fog machine type of effect for this project, but I am finding a part of it undesirable. I have created a mesh particle emitter...
After reviewing it on the big screen (10' x 8') it appears that it is working, and that the movement was just too subtle to see in the editor.
When in doubt, delete and re-import your asset.
I've found that there is a way to set a variable of a specific script, for instance the HeadLookController, as a public property in the script...
There are a lot of threads on similar topics that I have read through today, none of which have seamed to provide an answer to my issue. Hopefully...
Each time a particular 3D model is instantiated in my project, I get an error in the console and then quickly the Unity IDE itself crashes,...
We ended up re-exporting and re-importing the models that were suspect. I don't know what kind of changes the 3D asset guy made in between, but...
We just changed a bunch of 3D character assets in our project, and now when it runs it spits out about 170 errors that simply read "Persistent...
Ok, after reading these threads I realize this is not possible in a single shader: http://forum.unity3d.com/threads/8227-Shadows-and-Transparency...
I want to be able to use the AlphaVertexLitZ shader from the Unify Community wiki to be able to cleanly fade my characters in and out of the...
Turns out there is an OrderedDictionary object in 2.6. I'm gonna go kill myself now.
Ok, I'm still hitting a wall on this one. I am adding a numeric key and an object that it pertains to as an entry to the SortedList. I was...
I just found this SortedList type which does exist in Unity 2.6, so I'm going to try it and hope it does what I need it to:...
I'm still really confused about how to go about making this data structure and could use a little more information or references. All the examples...