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Oh, there must be some misinterpretation here. I make extensive use of multiple joints affecting a single Rigidbody in different ways. You may use...
It's not a flaw, that's how interpolation works. You have a known state, then the physics runs, and you get a new state. Instead of rendering this...
There are several factors that may cause a car not driving in straight line in your situation: Asymmetries in wheels (WheelCollider or Raycast):...
That's because the torque makes the wheel reach high rpm. When you set the torque back to zero, the wheel keeps applying force while the wheel...
Apologies, but I can't understand your situation and use case. Based on the information available, my gut feeling is that the situation requires...
Try setting the position of both the rigidbody the transform: transform.SetParent(trans2); transform.position = trans2.position;...
It looks like your inspector is in Debug mode. If so, simply configure it to Normal mode: [ATTACH]
This happens because of the floating point imprecisions vary with the distance to the world's origin. A 32-bit floating point number always has...
I also wanted to raise my voice to ask for a solution for this. Blurry text in Unity 2023 causes significant eye strain in visually sensitive...
Thank you very much for reopening this bug. This blurry text causes significant eye strain in visually sensitive people, making it a lot harder...
That is normal: those are very small numbers. If you expand the width of the inspector, you'll see that velocities are like 8.323456e-6, which is...
There's an open issue about this, but it has been "postponed". Please vote and comment:...
Didn't know about modifying the axes dynamically. I hadn't had the need to do it, tbh. I don't get why the axes in 2-4 must be global axes. I...
Joints have an Axis property, defining the local X direction, and Secondary Axis, perpendicular to Axis and defining the local "Up" (Y) direction....
That's exactly what Articulations are for. Don't use standard joints. https://docs.unity3d.com/Manual/articulations-section.html [IMG]
That's a good point! Don't be afraid of increasing the mass to 100 or 200 kg if necessary. This mass doesn't sum up to the actual vehicle's...
Thank you! Feel free to let me know if I can provide any further feedback.
Thank you for your reply. Yes, please. A kind warning about this would be ok, but blocking builds is completely unacceptable. I don't think...
Hello, Our project is not using anything remotely related to the new Input System. We're using Open XR exclusively for the HMD, without any input...
Oh, that's surely that your code handling the WheelColliders is applied from the Update function. When dealing with physics, always use...