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I figured it out. I had to actually grab the ShapeModule as a variable. I thought I could dive down through the ParticleSystem itself but I...
Hey everyone, I wanted to use the Shape Module of the Particle System and specifically use the Sprite shape type. However, I cannot figure out...
Thanks for responding! This is all really great! I need an education in Classical Mechanics among other things lol. I really appreciate everyone's...
Hey, I have been messing around with trying to launch a projectile over a target. I couldn't figure out how to AddForce at the desired angle...
I see, thank you for your response. So, here in this documentation it says exactly what you're saying that these blend modes are not supported....
I had so much trouble finding this information, thank you. I exported my .ai to PS as a .psd, then saved as a .psb. My image was scattered...
I had the incompatibility issue and this resolved it, thanks!
Do you absolutely need a PSB file or does the Animator 2D Package work with any PNG?? Because I've been using only PNGs, not any Photoshop files...
It is a cool idea right? Maybe the rocket hits a certain star and gets a boost.
Solved the issue, it was just my Sorting Layers. [ATTACH] What's weird is, it's like the Engine needs 'something' between the Particle Systems....
[ATTACH] So, my triangle's thruster is morphing into the surrounding stars. The teeny tiny stars are sub-emitters from the other stars passing...
When I go from Skinning Editor (Apply changes) back out to the Scene view, none of my skeletons/rigs are showing up like everyone else lol....
Screens and Multiplies (transparency layers) made in Illustrator are not showing when imported into Unity. However, if I open the SVG in web...
[ATTACH] Okay so, I just did some more thorough digging. Here's screenshots from the scene I froze it on to do a GPU frame debug in Xcode. I have...
Hello @eses thanks for replying! So, what's the best method of getting a clean reading without the engine?? I was profiling this in Xcode by the...
Hey there, I've been turning stuff off and on fixing image sizes and trying to sort of be vert conscious. However, I'm overwhelmed by a lot of...
I see what you're saying now. We'll have a playable beta here by week's end hopefully and I'm curious to see what's off/missing. We may have to...
Resolution: After doing a bit of research, you've clued me in to what would have been disappointing later on lol. I think, we'll have many...
We've discussed this and we use this for animations. She was pretty overwhelmed at trying to draw/sketch keyframes and I was happy to let her know...
I am putting everything we've made into a mockup of what the full game will be to start profiling and troubleshooting stuff. Thanks for your...