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Yes, thank you. I will try to do that. In the meantime, I tried working on it and it seems to work quite well. It's strange but when I build the...
Thank you for your reply. I am using Unity 2022.1.23f1. Actually, there is no reason why I am using dithering instead of the transparent...
Hi there! I am looking for a solution that allows for rendering a transparent object on top of other objects (which will be hidden through a...
Hi guys, I am trying to generate a shader in ShaderGraph to hide all objects behind a specific object rendered with Dithering to make a fake...