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Would you mind explaining this a little bit? Even though we have the binding system, with Editor's CreateInspectorGUI and PropertyDrawer's...
Is it considered an expected behavior for rounded line caps to not work with paths drawn with BezierCurveTo or is it worth reporting as a bug?
It's the height value in the current rendering resolution divided by the height of the resolution for which the effect was initially set and...
Hi Julien, thank you for the quick reply. I figured that since the issue is caused by more than one particle spawning in the same place, I can...
Hi, I'm trying to utilize VFX Graph to create a simple trail following an object, as a part of an effect. For current test purposes, I have an...
To anyone that ends up here looking for solution and gets frustrated over GitHub link not working, like me: We've ended up compensating for this...
Hi, is there any way to force changing map states to have an immediate effect on the state in the frame where the change is done? So, if I change...
Hi, we've tried to use controller maps in our projects to toggle between different gameplay modes, the way that is suggested in Rewired's docs....