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Hey, in `ftBuildGraphics.cs` line ~1219 you call this to get objects to bake: `objects = Resources.FindObjectsOfTypeAll(typeof(GameObject));`...
Hey, we're seeing relatively expensive rendering times on our game on Android Looking in the profiler, we can see that it calls ExecuteRenderPass...
Hey, I recently downloaded the p2 patch release, and I am unable to find the option to create asmdef files anymore, plus - if I create one...
Hey, just bought your package. When I scheduled a local notification 10 seconds after the user minimized the app, the app crashes, and we see the...
gorbit, I explained that I wanted to avoid using preprocessor directives (#if) and looking for a way to piggy back on postprocessing of Unity if...
While they do handle these things differently, we do use the same code and project as it's shared between the server and the clients.
I was wondering if it's possible to piggy back on Unity's build process and tell it to ignore building specific classes/functions if marked by...
We have a memory leak in our game - we left it to run over the weekend, while it started using around 200MB of RAM, when we came back it had grown...
Great reply, thanks. I really took a lot of inspiration from the NetworkTransform code and implemented my own "interval network sender", which...
bump?
Regarding the "snapping" that you see, do you use Network Transform or do you sync position yourself? From my experience, Network Transform works...
I believe this is what you're looking for: http://docs.unity3d.com/Manual/UNetVisibility.html However I'm not 100% sure if it works with SyncVars...
Hey, I'm working on a mobile real time multiplayer game using UNET, and wanted to ask some general questions - they aren't really related to each...
Hello, We're testing Best HTTP (we have the pro version) to use to connect via WebSockets to a nodejs socket.io server. Now I see that by...
Hey, We're developing a mobile game which has real-time (but not very frequent) multiplayer interactions, required to work on port 80 (to bypass...
Hey, Does anyone what is the quickest way to turn off single sign on using Facebook's Unity plugin for Android? Thanks
You should never use "return" on functions that return IEnumerator in Unity - always "yield return" it. "yield return null" doesn't throw an...
I was afraid that was the correct way of doing it - so much extra work! Thanks for the answer
I was wondering what was the best way to model characters for an first person shooter game? Assuming I have 2 modes to show, first person view...