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This component seems work for 3D game, 2D version is on the development since year 2021.
I am new to the Navigation feature, Now Unity doesn't support 2D Navigation, I have read the roadmap of this feature, it was posted 2 years or 3...
Think about Web Development, We use JSON format to transfer any data on the internet. JSON format can be divided into dataType(string, bool, int)...
This is a solution, make another read-only mirror class there, and prepare to use them later. :)
I thought SOs just like JSON, JSON can take data, and also take "data structure"(string, int, bool), data and data structure are the one things,...
using System.Collections.Generic; using System.Collections.Immutable; using System.Linq; using UnityEngine; public class CareerIntrinsicManager{...
Yes, White = 0( Alpha = 0) should not be included in the later computation, otherwise, the result would be got messy. A Good Tip :)
For example, the decimal number 148, which bits does it represent? In this situation, the Programmers doesn't need to know what the number 148 is,...
Good explanation!!!:p:D:)
enum LifeCycleStatusModifiedShift { None = 0, PropagationStopped = 1 << 0, ImmediatePropagationStopped = 1 << 1, DefaultPrevented...
I found this code in the UnityEngine.UIElements.EventBase.LifeCycleStatus [Flags] private enum LifeCycleStatus { None = 0,...
I think what you said is very reasonable. Too much design will make it very troublesome and time-consuming to modify later! Especially the...
As you can see class Creature<C, E> ,interface IAnimationController<E> need a specific type to initialize, those generic types have to pass down...
In response "I'm curious why you decided to use a generic class". As you know I have a DefenseNexus(a skill) that inherited from Magics(parent...
Yes, According to my understanding, Unity needs a static type to create a script instance which able to attach to a GameObject, the code like...
I read your message carefully and learned a lot, Unity doesn't support generic(This situation) classes to be added to GameObject in the editor,...
I researched the docs, and the only subtle difference is event propagation, MouseEnterEvent has no event propagation(up and down), and...
[ATTACH] [ATTACH] I found that you can't add a script(generic class) to the GameObject in the editor inspector panel.
public abstract class Magics : MonoBehaviour{} This is the parent class Magics structure. it seems the unity MonoBehaviour class does not support...
// solution #1 // emptyGo.AddComponent<DefenseNexus<Character, PlayerCommonClipNames>>(); // solution #2 // type =...