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Baking is data intensive. If you're using any reflection probes, make sure you disable HDR since it can randomly sum values well beyond one and...
Hey so this is a recent thing I've noticed since going to various versions of 2023 Editor on Windows, currently seeing it on 2023.2.7 - when you...
Yeah they had one too but didn't bless it with the ability to stand in any scene alone reliably, I had to finish the job for them. I shouldn't...
Service Locators are often written in by developers who run with the assumption that you will only cross the path of the initializer once, perhaps...
These DI frameworks seem unnecessary when a manager component can easily oversee anything you're trying to register in scene, across scenes, or...
I found out I was the bug, there was a rigidbody prefab active nested in the prefab I was trying to fly and it's on a projectile layer which.. we...
Similar on 2023.3.0a14, a controller where I apply Z+ Rigidbody velocity now swings laterally about its axis and tends to arc up when trying to...
[IMG] OpenBrainTrust.ai We work in Unity & C# to develop clean, lightweight, powerful applications for all manner of industries, respecting...
Reading through this thread and one other, we arrived at:
Ratnesh Patel got it right for my version of the problem. Meta files not copied == association broken in other projects. Making a prefab would...
Not to necro this thread but the work on SILVIA continues: Version 3 of SILVIA Studio is nearing release, now supports Mac and Windows We're...
Hey Stefan, forgive the delay - Version is the August 15th Release, 2022.2.0 that has the doubled audio on the M1 Mac Studio // Unity 2022.1.20f1
Here's the full chain of events where I send text once to the above method, and RTVoice generates audio, then does speak start, and says there's...
For the record, I debugged when *I* call to speak since I'm running a coroutine, I am definitely only calling for speech once for each set of...
Definitely not calling it twice. I can call it 0 times, once through Native because I called it once through script, or call it once through...
So I've been running a lot of concurrent builds and keeping them outside of my Assets Path to prepare for different platforms, and I've got 3...
Okay so we've tested further with your Demo, the Spectrum shows up. Went and doublechecked your code vs ours regarding useNative or not. The same...
It's hard to say -why- but basically after attempting the build like this and having no visible errors, the built app cannot access the...
I found this thread partially helpful but in my result build from the Visual Studio SLN Unity outputs, it breaks my references to streaming...
Hey so I'm chiming in on ippdev's question since I'm the other dev on that project. Here's the code I'm running, I explicity make a Wrapper with...