A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
I've been working on my bachelor's degree project, which is about creating a video game and implement AI algorithms on it. The game happens on a...
Hi. I'm working on a project which a girl is having a lantern wandering in a maze. there are some items and interactable objects and enemies. i...
I have the same problem. it would be great if someone talk about it.
Thanks for the advice! i did it and it worked but the problem is how can i create off mesh links automatically between walls. because there are...
Hi. I'm trying to build a game which is in a maze and there are enemies moving on walls. I want to bake nav mesh surface on walls rather than on...
well that piece of code is for finding collision-free space in screen. if you spawn a ball in a place there is another ball it just spawns another...
ok i found out the proble, thanks a lot jeff that sentence you told me about debug.log was just something i knew but it gave me insight into my...
Ok i just used a ball object and debug.log and i figured out that the problem is not timer; but in an instant a whole lot of ball just...
if (addForceTimer.Finished) { AddForceToBall(); RestoreForceTimer(); } the if line, i get...
i wanted to make an arkanoid 2d game that instantiate balls every 5 seconds and when it instantiates, waits 1 second and then falls to the ground....