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Okay... if I make a development build WITHOUT script debugging, it does not work (connections get lost with Connection_Aborted socket error....
I have a custom networking library that works perfectly in the Editor on Windows. When I build the project, however, the exe no longer runs the...
Woohoo! Thank you, sir!
It helps to pay really good artists too much money to use their art. :D I figure even if it's just a chess game, there's no reason not to throw...
Can you turn the mesh renderer component off inside the prefab? Than load them normally and just turn the mesh renderer back on when you want...
Here's to hoping that the new Unity GUI will include this feature natively. It's a pretty basic requirement for game text. Even "complex hover...
If you're talking about in the editor, try resetting the layout. Windows->Layouts->Pick any option
Meg... have you tried baking the lighting after using that file? Cause it does work fine for me too until I mark the object static and bake it once.
Hmm. Interesting. Once I mark the Knight as Static and bake lighting it stops casting shadows and will enver cast shadows again even if I...
Well, will you take a look at that... it sure does start casting in the original scene also, as soon as I drag the model in directly and not from...
I've uploaded a Unity project (as opposed to a package with just the model) because perhaps my problem is a project setting and not an object...
Cleared the lightmap, turned up the single directional light tht I have in the scene. Result attached. Horse shaders now appear to be affected...
I'm having an issue where some imported geometry isn't casting dynamic shadows (indeed appears to be completely unaffected by light). I'm curious...
Does that help the performance much? What did you do to make this change? I wanted to use this for a chat window, so some kind of "Recalc"...
Nice work guys. Works quite nicely. Too bad the performance is horrible. I know it's the Unity GUI at fault on that one - just really is too...
Also bumping into this bug. I'm using synchronous (blocking) sockets in the project. I'm also stopping/starting the editor frequently. Unity...
Is this product still available?
Yeah, but doesn't that shader glow the entire object? I just want the strips of light to glow.
Thanks! I think this might work also. I will test it out....
I'm wondering if there exists a shader/technique that ships with Unity 3 (Pro) that would allow me to cause certain areas of a texture to "glow"....