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Hey everyone, I just imported a low poly pack scene into my new 2019.4 URP project but am encountering a problem. When I open up the demo scene...
I would just run Unity and Visual Studio as if you didn't see that notification. I haven't had any problems have you?
Hey everyone, I'm having a problem watching premium videos on the unity learn site. I get a message that says, "The media could not be loaded...
Hey, I'm having a hard time understanding a section in the unity manual. I just need someone to make it easier for me to understand and give me a...
How could you set up your own server and host unity packages on it and what could an example of that be? Does each registry get it's own server?
So basically a scoped registry is a registry in addition to the default unity registry where you can host your own packages. However not a lot of...
Could you explain the example above that I posted at the beginning I'm still having a hard time understanding it. For example, if you set up your...
So just to clarify, a scoped package is just another registry in addition to the default unity registry. The reason you would use a scoped...
Hey, I am reading the manual and was confused as to what a scoped package registry was exactly. Specifically, I am trying to understand this...
Okay this is my final clarification. Basically, when one object with a rigidbody collides into another object (could be static, kinematic,...
Ok, so monobehavior is just the base class that Unity gets all its methods and built in functions. So a monobehavior component would just be...
That makes perfect sense! Could you explain the final sentence though? Like... what is component based architecture and what is a monobehavior...
Okay that helps, on the link that you just gave me it states that the message gets sent to the rigidbody and the collider. What exactly is this...
It's not really the colliding I'm worried about but I get what you're saying. Tell me though, if this option was not enabled and not possible to...
So the sentence above that I was so confused on is wrong. Because not all triggers need rigidbodies to receive trigger events, yet it still says...
How exactly are immobile kinematic rigidbody colliders different than static colliders?
It feels to me like this is saying that if you have a collider that's a trigger, then you also need to add a rigidbody to it, but that's not...
Yes, it is in the kinematic rigidbody collider section in the second paragraph: https://docs.unity3d.com/Manual/CollidersOverview.html
This sentence is confusing though cause it sounds like it’s saying that all triggers need to have a rigid body. The wording in the sentence is...
And I am just caught up on that sentence above ("even when immobile, kinematic colliders are different to static...") that I don't understand. Are...