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Bgolous thanks a lot for you insights. You were definitely right about this being a cartography question, had to look up the word though :D. I...
Sorry about my incorrect terminology. The only thing I want to do is repeat the following texture around my sphere order to make water: [IMG] I...
I'm trying to seamlessly tile a vertex displaced sphere with a grid texture. I did a little more search and I think I'm trying to accomplish...
What is the best way to create a UI where the player connects nodes? Something like this: [IMG] So pretty much two little circles in which I...
Thanks for your answer Joe. That's what I'm doing right now. It rarely happens, but hopefully I'll get some more clues like you suggested. Cheers!
My game is 2D, and the player runs none stop to the right from one target to another. Once the player reaches a target, I increment += 14 to...
Ideally I'd like to make a test FPS scene. What's the best route I should take nowadays? I hear lots of names tossed around (uNet, Photon), I'm so...
Thanks for the heads up. I'm using it for a 3D project, hopefully it won't be too buggy for me.
I know the Light Weight Renderer is in preview stages, but can we use it for a commercial games? I'm not referring to licensing though, I'm more...
I program and manage the game, a friend of mine makes the artwork. It's a very, very small project. The person paying me is just testing waters...
Out of your experience, what are different ways to update my client on the progress of the game I'm developing for them? I could just send an...
I'm also trying to make an infinite runner and this video actually helped a lot. It's 22 minutes, but it will teach you how to repeat multiple...
Thank you all very much guys for the detailed answer. I really appreciate it. I'll definitely get in touch with a trust worthy developer and show...
I've searched online for this answer and found a couple of old posts that date back to 2015. I'm supposed to make a mobile game about a cat...
lol no problem! A little humor is always good :)
Thanks again Schneider21, I feel more clear now :)
Thanks for the reply Schneider21! One more question if you don't mind.. I know you mentioned the sooner the better, but I'm less than halfway...
I'm working on a small game I'd like to put in the Play Store, but I'm not sure when is usually a good time in the development process to start...
Thanks Kiwasi! I used multiple colliders and that worked perfectly. Cheers.
My scene has two GameObjects each one with a BoxCollider2D and a RigidBody2D. None of them have trigger enabled. GameObject A is the player, and...