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Ah, I fixed it. I needed my OnClick function to be on a script on my button prefab, then I needed to activate my button onClickListener...
My "MeteorManager" script requires access to many other scripts and since it is on a prefab, you cannot put components on them. For example, my...
I have an object pool set up to instantiate 30 clones of a button. See images below... [ATTACH][ATTACH] As time goes on, the game then activates...