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Odd it may be another bug you're encountering, The case, what I had only happened to me on the iOS platform. Editor, Android, Windows platform...
public IEnumerator LoadAssetCoroutine<T>(AssetReferenceT<T> value, Action<T> callback) where T : UnityEngine.Object { var handle =...
Also tested on 2022.1.2f1, same error...
Just tested with 2022.1.1f1, same error still occurs only on iOS.
You can try to set the filtering mode on a certain ip address, like your S3 server where you hosts your addressables the filter looks like this...
This is indeed the case, watch for the AsyncOperationStatus.Succeeded / AsyncOperationStatus.Failed result and respond to it To simulate...
You are getting multiple components if you are using GetComponentsInChildren GetComponentsInChildren<Text> = Text[] (array of Text Objects) For...
Hi, I'm getting an error loading the local addressable assets, possibly remote addressables too, but the game doesn't even start. I'm just doing...
I also had this problem and found the only hacky way to fix it. Just call the FixPreviewEditorForAnimation(clipEditor) and it should do the work...
There is also a big issue (1.18.2, 1.18.4) when you have Canvas (UI) objects in Addressables group when in Fast Mode, the instanced copies Unity...
(EASY MOBILE Pro 2.5.0) With iOS build on 10.15.0 (XCode 11.3), I'm also getting the linker error Unity version: 2019.3.0f3 duplicate symbol...
Is it possible to change the AnimationClip from a State in runtime? [IMG] Does anyone got a solution for this?