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Hello Stephen, Great plugin! We are having some trouble on Retina macs. The text renders wonderfully when running at native resolution (that is,...
Dear All, I wrote this little JS script to make automated splash screens from the game running for my iOS game. As you know, Unity does not...
I found out that my bug was caused by a legacy shader called blitcopy. updating it with a version found online fixed it.
I get the grey screen even with the ResolutionAutoPerformance setting. The only setting that does not give me that error/glitch is the Native...
Small bump? This seems pretty critical. Is anyone experiencing this?
Using Screen.SetResolution at runtime on mobiles is supported, as far as I know, since Unity4. Custom resolution is supported for sure since Unity...
This has been happening since Unity 4, whenever I set a different resolution then the device native (both using Screen.SetResolution and by...
Just confirming the bug, it also affects M and N keys.
Ok this will be useful to others. I fixed it thanks to William Nilsson (Unity GFX programmer). You have to define the length of the array before...
the problem is that the array is empty, my procedure to collect particles from shuriken does not work!
small bump!
Hello! I'm trying to modify the behavior of some particles in real time though scripting. I'd be happy either to add force or modify the...
Thank you everyone for the great feedback! I'm away from the offıce so I'll answer better ın a week. The IP the app ıs tryıng to reach ıs our...
Hello people, we just published our game made with Unity, hope you'll like it. We released it as "Pay What You Want" on our website...
ok thank you, i'll try to build a code that checks if anykey was down before last frame then.
anyKey only checks for keyboard keys if i'm correct, but i'd like to check for joysticks and mice too!
Hello everybody I'm working on a one button game and I need it to be playable with any button (it's meant to be available in webplayer and I want...
have you tried this: if (Input.GetKey("left ctrl")){ if(Input.GetKey("1")){ } }
i got it working: function Start () { var renders : GameObject[] = FindObjectsOfType(GameObject) as GameObject[]; for (var render :...
This is what i got but it gives me the old "object reference not set as an instance of an objec" error: function Start () { var renders :...