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Hi. Is it possible to assign cameras at runtime using either static or dynamic culling?
Thank you
Hi. I have a racing game for the Quest 2 with 150 races and 30 cars. Currently I have set up 150 leaderboards (1 for each race). I am storing...
Hi. I have a demo on Applab and want to add a button that sends you to the full game. Using...
Hi. Is SRDebugger compatible with the Oculus Quest?
Hi. Is there a way to activate/de-activate Enable Outline via script?
I switch off Depth texture, Terrain Holes and HDR - MSAA works correctly. Maybe worth a try.
Excellent thanks!
Unity 2021.3.0f1 Android (for Oculus Quest 2) I have updated my project from 2020.3 (which works fine) but when building the project I get the...
Hi. Will this work with distant mesh terrains?
Demo V1.4 is now available. Virtual Steering - steer the car by grabbing the steering wheel and move your controllers. Using this along with...
Demo 1.4 coming soon. Added virtual steering allowing the player to steer by moving the controllers. This along with using the grip buttons to...
Hi. I am using the steering wheel and would like to be able to drop the players hands from the wheel via script when the player chooses to drive...
Hi! Yep, I'm looking at it and will hopefully have this in a future update. Cheers!
DEMO V1.3 sees the introduction of controller haptics and a new Settings menu in the Lobby. Haptics have been added to all interactive menu items...
DEMO 1.2 NEW FEATURES Semi-Automatic gear shifting Choose from Car Selection menu [ATTACH] Use left/right grip buttons to change gear...