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Sorry @Wezai it worked. I had to uncheck X86 in player settings, i saw it in the beginning but i thought it will not affect any thing, after...
Didn't work, i attached three photos, one shows that a file called "x86_64" should be in the app...
Hello, Finally after finishing my first game, i can't publish it to google play. it is the third day trying to do this First attempt play store...
Actually i didn't do any thing, but i made the first reply to correct the formatting of the code so i can read it and help you. your problem is...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.EventSystems; public class...
Create a function with and int parameter, then attach this function to every button in the inventory. make an array to collect the items...
it is hard to read the code, because it is not formatted in the right way, use the code tags, so we can help you Check this link:...
Do you scaled the sprite up, or decreased the pixels per unit???? this problem happens to me when import a small sprite and scale it many times.
do you use a canvas to scale the pipes or instantiating the pipes outside the canvas? if using a canvas, then correct it's settings or watch a...
If(col.gameObject.tag =="Player") Make sure to add gameObject before tag, so you can get the tag of the game object that the collider is attached to.
You are creating your own particle system (from scratch), right??? you don't have to parent the particles, just use array of the particles type...
The problem was that the toggle execute the function every time it's value change (not every click), so the function was get stopped by RETURN,...
I think you need to initialize your uiInventory uiInventory = new uiInventory();
Search in the gizmos menu (in attachment).
Yes, i mean the one you mentioned, it is executed even if the toggle is true (why: because if i have a coins less than 60 i set that toggle to...
Actually i don't know, but i may give you some hints: 1- Are you sure your script is executed on the device (if not sure try to add a sprite and...
Hello, I'm using a trigger to start this function (dynamically) meaning that the trigger send it's state to the function, i'm trying to exit that...
If i were you, i would make an empty script with a static bool (false by default) if the scene gets reset the bool change to true, then add a...
I think you need to change the pivot point of your beam sprite from the sprite editor.
I have no idea about layers, so i had to create a parent for my object (which become a child now), the i can set the x position to new value every...