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I didn't really notice any speed difference beween 2023.2 and 2023.3/6000.0. Are you using an older CPU? I've tested 4 different ones so far....
"everything was gone"? I can't remember WebGL suddenly being unsupported in all major browsers? Only the SharedArrayBuffer feature was removed...
It was intentionally removed, I saw it somewhere in the patch notes a few weeks ago. See:...
It looks like WebGL build times have increased a lot in 2023.3. How large is your codebase and what "Code Optimization" setting is selected?...
Add a dedicated GPU to the VM instead of using software rendering (for Hyper-V this requires a Windows Server edition iirc)
I constantly get "Fatal error in GC" "Unexpected mark stack overflow" in a IL2CPP server build with a high amount of GameObjects and colliders....
People here tend to be quite toxic, stubborn and closed to new ideas or optimism sadly, making it a very bad environment for beginners. I suggest...
Crazy how these topics always turn into "you can't, not worth it, stop thinking about it, go the legal route instead" arguments. If it's about...
Not if it's a separate page. The browser should unload all page contents itself after leaving it. Yes. But this should be done on the website...
Don't fall for it. GDScript is simple and easy, but it's so slow that I'm actually wondering why anyone who ever tried to create a serious game...
I'm pretty sure this is happeneing because you forget to set the material manually. Create a new terrain material with the URP terrain shader and...
When? No idea. The only thing you can do right now is to apply for the closed beta and wait for an invite. Also don't get your hopes up too high....
Sure: UUM-44737
It depends on your project goals. For player-hosted games or for smaller game server instances with 10-30 players using Mirror should be totally...
Looks like it's still not fixed in 2023.2 and Firefox 115. @AndreaGalet any news on the bug report? Maybe a public tracker link? Setting the...
The UI extensions package comes with a UI Line Renderer component which should work fine for most usecases:...
In case that anyone is stumbling across this error: UnityException: Could not find the requested Platform Texture Settings. This is incorrect,...
use Physics2D.OverlapCircleAll and loop through the results yourself, ignoring the objects you want to ignore (depending on the Unity version you...
I like the native windows and title bars. The workflow is finally (almost) exactly the same on Windows and Linux. However, the real problem I see...
I don't think that there is any simple way to do this cross-platform. On Windows it's easy as you can just use the functions in the User32.dll....