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Hello there! I was planning to use a decal projector as a cheap flashlight (and not use light cookies). Sadly it's only possible to project...
Great, thank you @FredMoreau :)
I'm wondering why the options for the shader graph variations limit is in the editor preferences rather than the project? Is there a way to...
mmh nobody? I attached a super simple project to reproduce the issue. It just doesn't work on device, editor seems fine. I guess I should file a...
@Qriva ohhh - got it!! This is awesome :D Thanks so much! Will post results when I have them :)
@HouseofSecrets Sorry, I'm not sure I'm following (but I'm also new to vfx graph). Just to clarify, I mean per particle color, do shaders for vfx...
That's a shame - to do proper particle shaders the particle color (usually passed as vertex color) is incredibly useful. I suppose the feature is...
Hello, I was wondering what mesh data is being passed from the visual fx graph to a custom shader graph when using particle output quad. Right...
Hello! I'm trying to grab the current screen and write it to a render texture. (I know there is the Opaque Texture available by default but I...
@bgolus Thanks so much for the big writeup making more clear what I'm seeing. You're a star!
Hello there, It was unclear to me how values from hdr cubemaps would transport into unity so I had a more in depth look. As far as I can tell...
@florianpenzkofer Sorry to hijack this thread but no matter what I do I can't seem to get this encoding with cubemaps? At least in Unity...
Hello! I'm trying to project the corners of a marker into the screen. The code below is working fine with a mockup scene without AR in the editor...
Hello, I'm trying to download Ultimate Sound FX Bundle, which is 5GB, but it always hangs at certain point, like 61% or 6%. The really strange...
Hello, we are currently evaluating the possibility of switching our project to URP from the standard render pipeline. The obvious first thing to...
Hello, we have problems with sprite skinning getting lost on devices, both for ios and android. For all team members, win and mac skinning is...
@Leo-Yaik sorry to be a pain, but again. What's the use of the whole psd importer if you can't control the packing?
[ATTACH] :rolleyes:
You're a star! Thanks!
@Leo-Yaik but this defeats a lot of the purpose of the tool right? Setting up the prefabs, moving them to the right spot etc. Why would I use it...