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I don't know why, but from one moment to another... hitting "Build and Run" a WebGL project doesn't work more than one time.. it compiles fine,...
man, I'm experiencing the same thing... a lot of times before hitting the play button on the editor, the system hangs with a black screen for...
Hello, I've implemented the addressables on my WebGL game which has a very good amount of active users...everything works like a charm except that...
I agree 100%, having to do this manually is sooo annoying!
thanks for your answer! currently, I´m able to cache bust almost everything except the files catalog.json and settings.json which are part of the...
Hello there! I was having an issue with the music of my game so that after loading a new scene and declaring the music object as...
hello, I don´t know what did I do, but from one moment to another I´ve started to see my console log flooded with messages like this:...
Hello. I'm currently working on a WebGL game that constantly updates. The problem is that we get reports of errors coming from users playing old...
EDIT: After restarting unity the script AddressableSceneManager resets and the problem persists... is there a way to disable removing addressable...
Hello, my project consists of a bunch of mini-games that are being developed by different developers using different scenes... so far the...
I didn't have this problem until updating from 2019.4.0f to 2019.4.16f, so annoying!
I'm having the same problem ... activateOnLoad=false gets completely ignored... I'm on Addressables 1.16.15 and I can't find a workaround to this...
I've found a bug when texture sheet animation's mode is set to Grid and animation to Whole Sheet.. I have a 3x3 tileset and the plugin wasn't...
Hello, Since some months ago I've started to have a lot of issues when debugging with visual studio code.. 1-2 years ago vscode was a delight to...
same question here
same issue here. Unity 2019.3.1f1 and Addressables 1.8.3
I have the same question here... I was also reading about UI performance and animators and I've done some tests by separating objects into sub...
I think this issue has to do with FMOD being used in editor mode and not being compatible with WebGL AAC audio format, which is the target build...
Hello, I'm facing this problem for a couple of months already, but as it hasn't been fixed in the new version of the addressables package I would...
the problem seems to be gone after this new year, I'm not sure if it was a new version of chrome or the new version of the addressable package...