A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
I didn't put up a project, but did end up tracking down the problem. It appears to be a bug with the "Filter touches while obscured" setting...
@rjonaitis, @Yury-Habets Hey guys, we're using Safe Area successfully on a large number of Android devices without problems. We are however,...
Hopefully stumble across someone who's run into this: After updating a working project from Unity 2018 to 2019.3.8f1, the build appears to...
I actually shared two callstacks with you via email a week ago, but I guess they slipped through. The first crash affected 144 users 276 times in...
More info: The crash specifically happens on the following line: natcamDeviceQuery = new...
I'm sorry, I can't because we don't have one of these phones. I'm getting this info from Crashlytics where we have 208 crashes across 104 users,...
Hi Lanre, The current version of NatDevice 1.0.0 appears to be crashing 100% of Samsung Galaxy S10 5G, and Samsung Galaxy Note S10+ users. This...
Did the proguard rules for Natsuite change from Natcam? We've got com.yusufolokoba.** for Natcam.
Additional info: This appears to be an issue with images on Samsung phones that are taking then storing photos in HEIF/HEIC format. Android 9+...
Not supported on the Android Phones we're testing on.
What is the most efficient way to record from a RenderTexture in the most recent version of Natcorder? Previously, we would use the AquireFrame()...
This would be arbitrary images selected via their photo app, imported via NativeGallery.LoadImageAtPath() as you surmise (i.e. not originally...
That looks like you got it, thanks a bunch. =) I noticed you fixed an issue with image orientation during saves on some Samsung devices a while...
Hi Lanre, we'd like to update to latest version. Is there a an update on this?
Hi Yasirkula, thanks for taking the time to support your plugin, very much appreciated. We're seeing a rare exception thrown in our crashlytics...
This thread might help: https://forum.unity.com/threads/cant-run-build-on-galaxy-s8.608377/
I have a sneaking suspicion that the issue lies in a mismatch between the install on the PC and the install on the Mac I use (I updated the PC to...
I may be mistaken about what you were trying to do, but I believe if you're going to mix diffuse maps and lightmaps, you'll want to set the...
That will teach me to make assumptions. I figured that the iPhone was simply a build setting in the standard app. It's working now. thanks...
Ok, I upgraded, and when opening one of the sample iPhone projects, promptly get a "New Version of Unity Required" message, telling me I'm going...