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Yeah I had a similar 'hack' in mind where I would map the planes to a single 2D plane and somehow show them as different. But that showing part...
Yes that would a problem for some other time but right now I am trying to just make it work. Would you mind sharing how you did it? The only...
Hi, I wanted to know if it is possible to create a 2D platformer (based on collisions or raycasts) across multiple planes in the 3D world where 1...
Ok I found it , in monodevelop, you have to go to project/edit references/.Net assembly and here you have to add the module. It , obviously wont...
I am using 2017.4.3f1 and still facing this issue. @Kaldrax can you please tell how exactly you solved this ?
Well, I cant really change the casting lights distance or shadow resolution since that will also affect shadows of other items on my wall. After...
Yeah I have achieved the simple shadow effect with tmp using the text mesh pro object and setting the shadows only for the renderer. But now, I...
Hi , I want to achieve something like this with my text - [ATTACH] this is the video where you can find out more on how it looks - [MEDIA] I...
Hi, I have been using this asset in my project and have found out that this causes a huge fps drop in my game on android. I hope it's not only me...
We are using the built in standard shaders on almost everything in the game. We are experiencing this issue on android devices. I have tried it on...
Yes this makes complete sense. This explains why it is happening. But I was wondering that in my game it hardly goes beyond a Z value of 300-400...
Hi, Has anyone found a viable solution for this issue yet? I am facing the same issue with my endless runner.
And one more thing, I dont understand why this floating point precision error doesnt affect the editor and only occurs on mobile?
Ok that might be a solution , but this should not mean that we can not approach an endless runner with shadows like the way I did ( the obvious...
I dont really understand what I can do to make unity not suffer from those errors since creating shadow maps is not in my hands. Am I missing...
Hi, I have been working on a game of mine using Unity 2017 and have been constantly facing a weird graphical glitch. As you can see in the...