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I'll pass along the feedback for the secure connection in the transport docs, I think you are correct about them needing to match. The...
Hey, I tried your project and it appeared the connection failed to finish (eventually times out). Same happened in the NetcodeSamples secure...
Issue appears to be in layout of that code. _pendingNetworkIdQuery in the Client system should probably be checking for WithAll<NetworkId> (and...
There are no view permissions on the folder but you can access files directly (like...
Unfortunately no specification was ever published for unet. There are two levels to it, the unet transport was built into the C++ engine, so you...
yes, Build Settings window is the correct/only way to build these days. On il2cpp scripting backend anything higher than minimal would result in a...
Right, currently you need to figure out the name of the generated component from the name of your input component. Like in this case the input...
Hey, @CMarastoni is now on vacation unfortunately and I don't know the status of this issue on his side. I've tried to reproduce this error with...
Seems this is an Android il2cpp build, if so then a known issue is that the code stripping level must be set to Minimal or lower. So that's one...
Also, the prespawns will have the Disabled component until you connect and go in game, so if anything got in the way of that (i.e. no cube spawned...
The netcode manual (physics section) is out of date but will get updated in the next package update. In version 1.0 we now have predicted physics...
Hi The samples for the recently updated version of the Netcode for entities package released with the Entities Experimental 1.0 release are...
It does not, we have fixes for it in an upstream branch which will be merged in with the next push. There were some API changes and some package...
The code seems fine, and you just use _pipeline when sending to make it go through the reliability. The soaker project has an example of how you...
Thanks for the feedback, good comments here. Currently the implementation work being done on the transport is focused on supporting an FPS game...
This has been fixed and will be released soon as version 1.0.2, the issue was the weaver hanging on to a file lock to the unet runtime dll through...
This was a while ago but I think the particular issues discussed in this thread were sorted out. Could be something for your particular projects,...
The UNet HLAPI package is not exposed in the package manager UI yet, but you can edit your projects manifest.json file to add it, just add...
The legacy system (RakNet based) which was removed in 2018.2 had been deprecated in Unity 5.1, in 2015. It was well past time to remove it....
Yes, encryption is not included yet but this is planned for the new network transport (it will definitely be included but there is no ETA yet for it).