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Hi, In the last few days an error has surfaced on chromium based browsers for some webgl apps being hosted by facebook. The error looks like the...
Hey! I saw a post on Linkedin about the new WebGPU features coming to a later version of Unity. (Later than the version I'm currently using). I'm...
Your compact log doesn't actually show the specific error. It says there is a gradle error, but it doesn't provide details on what that error is....
This doesn't seem specific to Unity 2021.3.15f1. We're doing cloud builds off Unity 2021.3.10f1 instead and we also get those errors using...
Hello! I just today had this come up for my WebGL builds, and discovered what was causing it for me. I'm sharing the info here in-case it can help...
Recently for work, I've been asked to get our projects setup to work on the Amazon App Store. I'm using Unity 2020.1.17f1. I tried with the In...
Hello everyone, Recently, I've been considering releasing on the Amazon App Store. I've been looking through what documentation is available to...
Do let me know if they report fixing it in the future! Thank you.;
@JeffDUnity3D While in this case the IAP Purchase flow is relevant, it's entirely possible that this same issue comes up with any Android Native...
Hello Unity Devs, I'm trying to handle an issue with IAP Purchasing on android. If I start the purchase flow on Android, I'll get the native pop...
For IOS, I have Cloud Build set to *Always Use Latest 2019.3*. The latest is 2019.3.15f, which is greater than 2019.3.0f1. Please fix.
Hey guys! Wanted to chime in with some feedback on the package. If you try to simulate an Android or IOS device, you're going to encounter...
In Webgl I will sometimes get errors like what I put in the title. "Loading FSB failed for audio (audio clip name)". As far as I can tell it isn't...
@netkingZ Hey there! I've seen this before. In your project settings for Android, there's is a version code that appears to currently be set to 0....
@exploringunity @uMathieu Yes! I have it working now. Thank you both.
That make sense when trying to populate the view port. But how can I then get the dragger within the slider to be visible and allow for me to...
I'm encountering issues when trying to make any sense of the ScrollView. There really isn't much information on the best way to work with the...
Hey everyone, I'm currently in progress of setting up Sign In With Apple. I don't work on a Mac and therefore I don't have XCode available. For...
@SamOYUnity3D Things that have been attempted have been: + Reimport All + Individually removing and readding each package + Removing the demo...
Greetings everyone, I've encountered an issue that prevents cloud builds. I reported the issue in the Cloud Build forums, but i'm thinking it...