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How did you setup the ragdoll? What type of joints is it using? How are you applying force to to it?
My shadercache.db was 21GB!!! It was stopping my project from opening as it just sat there saying 'Importing' (I'd left it for an hour). This is...
Thanks. Yeah, the gun only has box collision at the moment. Holding actually complex objects like that may prove tricky with this method, as...
Had to do it on YouTube. [MEDIA] It's a little buggy atm, but hopefully nothing I can't fix. This uses a virtual hand that moves towards the...
I'm attempting to flip this on it's head. So instead of making a second handle that we grab and make the actual handle move toward that, I'm...
I've followed that recently and didn't have much of an issue, but I 'could' definitely break it. I need solid hinges, and after looking into it,...
There has been the answer and resolution below given elsewhere.
Ah, OK, I didn't spot that mentioned anywhere. Seems odd that the visuals are stopped based on the mask, but the detection is not. That seems...
I'm seeing similar issues but with one interactable behind another, not just behind UI. The ray visuals stop at the first interactable, but the...
Hmm.. I was just using the XR Integration Toolkit and specified the Oculus plug in via the XR Plugin Manager. My setup was just as is shown in...
This should be simple with the XR Toolkit. If you wish to make them move based on the movement of a controller you just need to get the velocity...
I have managed to get the Vector2 from the primary2DAxis of the thumbstick on my Quest 2 with this: Members: public XRNode inputSource; private...
I'm using Unity 2020.2.2f1 and XR Interaction Toolkit 1.0.0-pre.2 I've just started looking at the toolkit, so may be doing something wrong or...
I was having this issue. Turns out my virus scanner (Avast) was silently blocking the install of OpenJDK. If I look at the modules in the Hub, I...