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Some stuff they mark as WONTFIX is ridiculous they even won´t fix the duplicate bug were duplicated prefabs get wrong RTS values and i had to...
Well i removed the reply and did send it in private.
Yea i thought that already thats why i did not touch anything there but just might be good to let him know;)
vsync only works for me when frames does not drop below screen refresh rate, i can only get smooth movement by using vsync and set my screen...
Thx for your reply i think ill stay using my custom bounds system to discard the triangles, at the moment it does what i need and is quite easy to...
I wonder if this also remove parts of the mesh or just makes it invisable, at moment i use a bounds sytem with layers to test 1 vertex of each...
It also seems OnAudioFilterRead is still called after just playing one shot of a short clip, that could have some impact when have much audio...
i also found out this bug 6 weeks ago orso i have send a bug report and hope it would being fixed next patch but could not find anyting about a...
i also got problems with double draw calls on some places in my scene , but found out max mesh trees setting on terrain is not working and only...
This looks great ;) I cant wait i want to test and play with it :D
I have the same problem with unity 4.1.2 for me it happens after called unload unused assets seems to clean the fonts from the GUI skin. my work...