A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
For anyone stumbling on this, it seems that I resolved my problem by *not* using callbacks from my native plugin back into c#. In retrospect this...
Hey, could you post a link to your bug report? I have a similar crash in 2019.4.16 and wonder if it could be the same or if your bug got fixed....
I'm running into a bit of an issue using that 'UploadMeshData' method. To avoid memory fragmentation I pool the Unity Mesh objects and re-use...
While looking into this I found this method I hadn't noticed before: https://docs.unity3d.com/ScriptReference/Mesh.UploadMeshData.html It can be...
I like to share Mesh data, vertices and triangles, with a general purpose c++ library and I'm wondering what the most memory efficient way of...
I found the answer: header files need to be in the same directory as the source file. This would be problematic for header files that refer to...
In a related note, even though I have my external editor set to Visual Studio 2019, if I double click my c++ source file it will launch Visual...
Hi, I like to use the Unity IL2CPP backend to build a bridge to an external c++ library. I know how to add c++ source files, compile them with...
Hi, Has anyone seen this happen on Quest: After intense use with OVRMetrics indicating that available memory dropped to 200MB but then recovered...
Yes, that makes perfect sense, thanks.
In this, admittedly old, post it is stated (by a Unity employee) that Unity will resize any NPOT texture to be POT and drop the compression if any...
Question for the Unity folks reading this. It's been a while so perhaps in the mean time it has become possible to kill the CPU memory of...
So, in my case there is no post process, no shadows and a forward render path, using multi-pass stereo. Thanks for looking.
Hi, I'm trying to optimize memory use of my app running on Quest. I noticed that my scene allocates, according to the MemoryProfiler, 6...
Great, thanks!
Hi, sorry to jump on this more than a year later. Is the check, if upload to GPU is required in "CPU step 4: Upload Asset Data", also done for...
Could someone from Unity confirm this? Would this be true for meshes used in Graphics.DrawMesh and Graphics.DrawMeshInstanced as well?
Hi, did you find a way to resolve this problem? In my case, the app doesn't launch, I just see the 3 animated white dots. Thanks.
FYI, the problem stayed the same in Unity 2019.1.0b , MSAA OFF + geometry shader works
I'm curious too about how to replace a geometry shader with a compute shader! As far as MSAA goes, it should be fairly easy to spot the...