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It happens every i start the game. most of the times this result in the "no weapon" problem. I've had this problem ever since i implemented UFPSC...
Hey guys. I can't get rid of this null refrence exception and it's really bothering me. It has been mentioned before on...
Indeed that's some very good information. Thanks for taking the time to make the FAQ compilation :)
You could use separate models, possibly use a mesh without head and upper body. Use the arms separately for the weapons so they can have their own...
I tried doing this at first, but i think it has too many meshes, and also its a multiplayer network game so it would be bad if this implementation...
Thanks a whole bunch. You saved me, while i was looking into it, it seems like i did it right from the beginning when i added my own bullet logic...
First i was like "Nice trees" then the balls hit me in the face. Nice dissperse effect, and the randomness
Is it possible to fire actual projectiles from weapons as it is now? I need to be able to do some collision based detection. Projectiles that you...
Hi again guys, im having some issues regarding damage handling on my network instantiated players. the bullets go right through the players. Any...
Did you make the character a child of the train?
Thanks for your response. If you are refering to Vp_FPSShooter and the Projectile prefab, it doesnt seem to work though
Where exactly in the documentation? I've made sure to read it even before i posted and i still cant find anything. All i can see is this, which...
Hi VisionPunk, i love your work, but i have a question regarding showing a bullet flying in the air. I'm making a pulse rifle and i want to see...