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How do you show/hide a tree or other object pro grammatically. I want to configure my biomes but then based on various user states/interactions...
I'm working in 2018.3 and I don't see any of those great items in the 'import package' drop down except for the 'custom package' option.
I was hoping this was true but it seams that the client libraries also use Newtonsoft.Json which brings with it a bunch of serialization issues...
I haven't been able to make these libraries work in Unity3D 4.2. Haven't tried earlier releases. Both the Newtonsoft and SignalR.Client.20...