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Hello I realize there are two kinds of lightmap happening in the Mixed lighting at the same time. Baked Lightmap associates with the Lightmap...
HI Chocolade Can you explain a little about the last part animationTracks[0].trackOffset = TrackOffset.ApplyTransformOffsets; var...
Hello There I am trying to customize a feature/Function for my project when using timeline/Cinemachine I what my script to read the duration of...
Hi Gregoryl as you can see in the image I am using unity 2018, yet the checkbox is not present in the view [ATTACH]
Hello Gregoryl Unfortunately, I am unable to find the checkbox for Physical camera property in my project Is it because I am using the new HD...
Hello there I am currently using Unity Cinemacine system to make cutscenes However, I realized that there are few things I can tweak in addition...
Hello there Is it possible to get my Current Vcam during the Runtime? Thanks WZ
thank you seant Also is it possible to know the current frame on the timeline during runtime? As a test the game in the unity engine(not the...
Need some help here, anyone?
Hello I am thinking, is it possible to get clip START and DURATION from timeline after the start(); Which means the version for the playable...
thank you very much Gregorly! it worked. Those two lines are the things I need!!!!! Thanks!!!
I am also using a timeline with its cinemachine camera track. The priority won't work when there is a timeline at present, so is the activation...
Plear help me, it is vitally important to my project
Hello I am building a game which requires a feature to use cine-machine brain and change/switch Vcam SOLO/LIVE state during the game. Yes,...
Help me... anyone?
yes, I notice the demo, and they have that effect. So I am here to ask how to achieve it on my project
can anyone help me to make [sun shafts/god ray] in unity 2018.2 with HDRP I discovered the volumetric fog, and I don't think they are the same...
noooooooooooo!!! thank you