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So... something like this? [ATTACH] I made a test shader in Unity (it's attached to this post), the results above were achieved with _Thickness =...
Quite possibly. I haven't thoroughly tested it for thickness > 1... Out of curiosity, can you make a screenshot of the not-pixel-perfect results...
Hmm... it seems that for thicker lines the correction needs to be added rather than multiplied. I posted an example shadertoy code in this...
@ThundThund, I think I figured out the mathematical solution to the distance formula :) In your code, just use outDistanceCorrection =...
In the end, I decided to just treat it as a black box optimization problem and successively approximate the necessary level of detail (average...
I have a texture and a 2D skinned mesh, from which I'm trying to generate a dilated texture and the correspondingly expanded mesh (keeping the...
Yesterday I got an email from Unity QA which contained the following: "Don't be afraid that your request will drown among the most popular...
On the Unity Blog, there were a few posts about how the Unity team handles bug reports. Importantly, one mentioned a particularly crucial piece of...
Thanks! Disabling mipmaps works for me.
Hi, I'm trying to make a tilemap shader, but get weird artifacts on the edges of tiles (the picture shows an isometric tile shape, but the...
I see. Thanks for the clarification!
From what I've read about temporal antialiasing, it calculates a match between the pixels of the current and the previous frames, and then does a...
I made a simple point cloud reprojection test (on CPU), and it seems that reprojection on its own doesn't help much. At least a gap-closing...
Ah, right. I watched that presentation a while ago and forgot they were using temporal antialiasing. Interestingly, the slides mention that (due...
Um, I'm not sure that comparing front-to-back octree splatting and clouds of pointclouds is correct, these algorithms have very little in common....
Stumbled upon this: http://stackoverflow.com/questions/1184329/function-pointers-in-c-sharp Eamon Nerbonne's answer is almost exactly what I...
Hi all, I was wondering if it's possible to speed up reflection on iOS (which doesn't allow dynamic code generation) by using "unsafe" method...
Recently I stumbled upon a blog about Ecstatica (in Russian), where in one of the posts a simple octree drawing algorithm is described (later I...
Oh! Thanks, that solved the problem. Silly me ^_^"
Submitted a bug report.