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Hi ilih Still learning from the documentation, but i encountered some minor issues though that you might want to look at: 1) List View doesnt have...
Perfect, Worked like a charm.
Hi ilih Im trying to use the combobox widget, but i have issues with using a scaling canvas ("Scale With Screen Size") and different aspects. The...
Kash I have looked at the shader and its pretty much as simple as can be - nothing fancy there. The performance seems to suffer from the HEX...
used google a bit Note 1 has mali-400 hapu and thus should have 4096 texture size. i confirmed in following site that you in future you can use...
Either google for that info, or try to make the textures smaller and see what happens I have supplied the resized textures for you - overwrite the...
Fixed minor bug in HexGraph that would result in out of memory error on larger maps, and waste lots of resources on smaller maps: From line 48:...
Leegod, what is the max texture size of note 1? Honey2 uses a 2K texture as texture atlas - maybe that fails?
Some minor updates Spelling error & added ClearAll + Touch functions
1ms with radeon 5950 means we should see around ~3ms with intel integrated graphics (Intel HD Graphics 3000)., around the same as with last gen...
The blended version looks pretty decent, you have to imagine the hex map markers on top, but once i "see" them on there i do have the feeling that...
Khash - it sounds good. But how about sending a few screenshots of the results / differences? Im really looking forward to seeing how it looks. I...
Of course with unlimited time and resources you can get better results than what can be done in real-time, and with limited resource devices. The...
mhm didnt think of rivers... one could fake it ( flat ), but it wouldnt look as good as now. Checking for rivers is of course possible in the...
Of course I don't speak for everyone, but my suggestion is to finish what you started, give us a beta with what is essentially less resource...
I used 1 pixel / tile with large texture atlas with detail map merging a few times before - looks quite nice, but of course its not truly unique -...
Hi Khash, about those phone users: Since Directx9 needs a custom shader for the map markers and directx11 needs it anyway - maybe it would be...
Hi Kash How is it going with the curent development? Also is there a plan for roads in the queue?
"Btw: What makes those black areas on your map?" From the looks of it, i would think its a black / missing terrain texture blended into the map?
For example: http://amplify.pt/unity/amplify-texture/ I will take a look at changing the save, so it outputs textures... lets see if i can get...