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Thanks for the reply. So do you use this block as debug? And then creating a 10x10 texture? [ATTACH]
Hei! I was wondering how to debug a variable from the Visual Effect Graph. I'm looking what's inside the Attribute particleId, since I need this...
Hei @Olmi! I've tried to attach a Texture3D to the Set Position from Map but I cannot be linked. [ATTACH] I've also tried to drag and drop the...
I didn't knew that. I'm going to try out creating 3D Textures, thanks @Olmi
Hi there! It's there a way to create your own Position Map with an external package (Blender for instance) in order to make void spaces?...
I've got the same issue on Unity 2019.2.9f1, so I was struggling to understand this for hours. Thank you so much!!! I deleted the other two Agent...
@Przemyslaw_Zaworski that is amazing, I was cracking down this code for days. Thanks for the quick reply. @Olmi thank you very much for...
Hello, I'm trying to port the 2D Vector Field Flow shader from: https://www.shadertoy.com/view/4s23DG That I break as simple as this: // 2D...
Thanks Andre for your answer, my mistake for not searching in deep of this post. I haven't played (yet) BoTW :(, nevertheless I understand what...
Hi! Any chances to get an AO Post-processing effect functional with the LWRP soon? Do you have an ETA for a version for the pipeline that's ready...
It's working as expected, the shader reacts great with the Direction. I was confusing the Direction (a space vector) with the Rotation (with the...
That's the ticket! Of course it will do with the main (Sun) light. Thank you very much :D
Hi there! It's possible to get the Lighting Data of the scene to the Light Direction? This is needed to enhance the "Toon Ramp" Example for the...