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I think your concept and execution thus far are fantastic. I like the mood you have set, although I feel the music tracks have too many beats per...
Damn, this instantly fell to page 3 in a day :)
Havent posted in a while, but wanted to share an alpha gameplay video. Game is still being worked on, nearing the point that I will launch a...
It may get cut together later on, but due to the way its modeled, cutting it later will cause it to not be truely modular. You have to be quite...
Dont make the mistake of modeling out the scene as one asset. This is very ineffective. Instead, make modular segments you can snap together end...
Any 3D or programming yet? Art style is nice, waiting to see some of it come to fruition
Its not bad, just needs more practice and more work. It seems you are more of a props kind of guy. I see you have an environment section, but...
Bit difficult for me to believe one person did all the programming, modeling, texturing, animation, sounds, lighting, level layout, VFX etc in...
Simple planar projections of pictures of guns isnt going to cut it. They need proper textures and UVs
Is there any gameplay or programming done? You mentioned it has been years building the team and tech. I always enjoy art, but I enjoy seeing the...
I dont understand the game at all, just makes no sense as to what the goal is, but the art is fantastic.
If I dont die in real life like in Sword Art Online, whats the point? :P
This is a game that would look awesome with 2D and not 3D. Your concept sketches are awesome, and I personally feel 3D will never give you the...
I agree, prototype first with just cubes, cylinders etc. When the core gameplay works with just those assets, THEN you can focus on making stuff...
A shame the trees and clouds are baked in, it looks good on the surface but breaks down when you get closer. I can see this being much nicer for...
Any actual gameplay? or are you starting with art first and hoping the rest falls into place :P
I would totally unwrap that object dead center of the screen, the UV mirror is killing me. Otherwise it looks pretty well made
I have no idea whats going on or how in the slightest to play your game but visually it all works great
You need a good source of light, ambient occlusion, some grundge on the lower aspect of the walls. Think about your scene as the real world, do...
Looks pretty darn awesome. Great work