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Works like a charm, thanks so much. This absolutely needs to be part of the input system by default.
Nice work, you should check out this post if you haven't already.
This post is so old but thank you so much. I have been bangin' my head against my desk trying to remember how this worked for hours. Soon as I...
I absolutely will accept asset donations, and add all donators to the credits, both monetary donators and asset donators. In fact I am hoping to...
Hey there! My name is Brandon, and I'd love to share with you a new experiment that I've launched just a couple days ago! You can read more about...
This problem is still occurring in VS 2017 CE 15.4.4. @snacktime I couldn't seem to figure out your solution, however I was able to find a quicker...
Ok so I didn't kno how to title this one because it's such a strange issue. I just want to check and see if anyone else is having this issue. I am...
What type of particle component are you using? If you're using the regular Particle System then go into unity, and click on your coin prefab. If...
Ok, so I've found a bunch of stuff regarding mesh colliders, but haven't been able to find anything regarding MY problem. The mesh collider is...
Sorry to bump this, but I could use some help if anyone is willing. I am having an issue now where The Mathf.Clamp doesn't seem to be working at...
Update #001: Alright So I have solved the issue with getting the camera to snap back properly. Here is what I changed/added:...
Oh my god this was a life saver. Saved me so much time! Thanks for the post :)