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I'm using Git with SSH key.
I'm having the same problem. Today, when I build a build target with a specified branch, it doesn't build from the specified branch. Rather it...
Hi, you can enable them from the configuration list UI, if you change the unity version to the valid one. There's a menu item `Enable` when you...
I submitted a support ticket. I hope we can use Build Automation for some time. Thank you.
Wow, It very much impacts our business! Would you please reconsider the LTS deprecation? We're migrating our product from Unity 2019LTS to...
I found a workaround. Put this code as editor script. using System; using UnityEditor.Build; using UnityEditor.Build.Reporting; public class...
@benjamingooding Hi, the change broke the `Build with commit-id specified` feature, which I use very frequently. Please fix. [ATTACH] log:...
Hi, @tobiass We're investigating the case that Photon Cloud become unstable on high traffic. But there's a mystery. When half to one year ago,...
Thanks for the reply! > As per the above, you then only have to worry about the characters a user can type in a single play session. We also...
Hi, I want the feature to automatically manage dynamic font atlases. What is missing in TextMesh Pro is that it automatically clears rendered...
We really want this feature. As Google Play Store now requires API Level 30, we can't build Android builds with Unity2019LTS +...
Thanks for the reply. I actually have an impression that builds run faster on Mac builder than several months ago. And, yes we want faster build...
Hi, I have a request about checkout time on windows builder. We have 4.5GB git repo and we use Cloud Build to build for several platforms. After...
Hi tobiass, it was really fast! I tried the new version in my sample project and the problem seems to be solved! I will update the working project...
Thank you tobiass! We're using Unity 2019.3.6f1.
Hi, we have some trouble keeping RPC list order. (Photon v2.18 / v2.31) When I clone an Unity project from git and open with Unity Editor, which...
It looks like that Google has shut down their UPM repository. (So it's not a problem of Unity's side)...
We have the same problem. In Cloud Build, package manager is working for packages by unity, but fails for packages by google (firebase). Maybe the...
Hi, thank you for your reply. I firstly guess so but it's a bit strange because I execute StartRunning and StopRunning sequentially, on one...
Hi, we're testing NatDevice (v1.0.2) on Android, and found a bit of a problem. We're using it like enabling and disabling camera frequently by...