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Fixed it! I moved line 79 into the if statement directly above it and removed transform.position from lines 146 and 147.
I'm new to scripting (even though I've posted that same thing ages ago, I haven't been studying as adamantly as I should have been) and working on...
I've been trying for the longest to figure out how to add multiple powerups to a scene and elicit a different action based on the powerup that's...
I decided I couldn't figure out why the reference was null, so I just created a GameObject to fix it for me. GameObject spawnGameObject =...
Debug.Log(spawn) returns null and (spawn.powerups[0]) doesn't return anything. If I can't figure it out with separate scripts, I'll just combine...
It returned null. I checked everything in the inspector, but only the powerup prefabs have that script attached. I don't know what you mean by...
I just changed it to public and it still didn't work. I initialized it in Start but changed it to OnTriggerEnter and I'm getting the same error.
P.S. The error is happening on line 31 of the 3rd script.
I've been working on Unity's Space Shooter tutorial by adding new elements to the game. I made an array of powerups for one script but wanted to...
No errors or warnings showed up. I did notice that the Enemy Collider object (the one I'm trying to get to move) went down on the y-axis from 1 to...
I've attached a Rigidbody to the game object because I wanted it to act as a collider after I got it to move back and forth. It's the only reason...
That makes it jump up and down for some reason. The 'y' is going between 0.87 and 0.89. Also, the player object is bouncing off the enemy object...
I'll have to take your word for it. lol I appreciate the feedback I'm getting here. Glad to know I have this kind of resource when I run into trouble.
I'm new to Unity and scripting, but I've just come across something strange. I was following a tutorial where we made the enemy move around set...
No, it definitely worked for him. My code and his code were exactly the same aside from him using Applications instead of SceneManagement. I'm not...
Oops, I incremented twice. I guess SceneManagement is different than Applications in older versions of Unity.
That makes sense. What I still don't understand is why, after I hit the goal, it jumps to 2 instead of 1.
I'm following an old tutorial and have to use SceneManagement instead of Applications as mentioned in the video in order to create a new level....
Thanks! I'm pretty bad at searching forums Apologies for that. I appreciate the reply and helpful tips. It's good to know that I shouldn't be...
Would anyone happen to know the difference between subscribing to the Swords and Shovels course with Unity versus Pluralsight? Unity $144 for 2...