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Same problem with 2021.3.27.
Ok that was a bit crazy. The problem was in the shader... apparently, for some reasons I can't easily check including the instancer setup code...
ok, just ignore the "Before Rendering" + default layer stuff as it's hard for me to check if it replicates in the simple example using...
yep, the weird thing is that it renders if it's put in the Before Rendering injection point - but only when I select "default" layer (even if...
To simplify: - Render something using Graphics.DrawMeshInstancedIndirect in the LateUpdate - Add a DrawRenderersCustomPass to a global volume and...
Hi, I'm creating an HDRP Custom Pass. I'm using Unity 2020.2.1 and HDRP 10.2.2. Such pass uses the...
It does the same in the build too! (we filed a bug report)
ahah, ok, I'll do this way. thanks
There are actually (plugins), but why they should weight on the AddComponent? Can they register on this kind of event?
The added class is just a dummy: public class TestComp : MonoBehaviour { }
In the former project (which has a lot a classes and scenes), I created a new blank scene. I created an empty gameobject, and placed the script...
Hello, I've a weird problem. In the project I'm working on, the main performance bottleneck is caused at the moment by a set of 6 AddComponents...
When activating a replacement shader, e.g. SetReplacementShader(newShader, null) projectors are not rendered anymore (they were working in 5.3 or...
Dear Unity Technologies, since you are switching from Raknet to UNET, could you release the old Networking source code? I'm the developer of a...
The bug is still here.
Probably the only real solution will be IPv6
I suggest you to not use Unity's Master Server and find other solutions. It is bugged. UnregisterHost just doesn't work. I've to put an hack into...