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Hum... do you really think that people who spent thousand of dollars buying all the pro versions of Unity 3.5 just before (like me literally a...
Hi Chris This is pretty awesome that you have a fix for 4.2 but it looks like you're forgetting there're still a lot of users stuck with 3.5...
Hi there I also have this issue and it makes Unity almost unusable.. (it seems to always crash when you're in a middle of something and haven't...
Hey guys, This is a pretty old thread but did you find a way to fix this issue ? I'm actually having the same one and it's really annoying to...
yeah but this is exactly what I want to avoid if Unity is about to fix the bug ! I can read thank you ;-) I'm just asking : "what is the ETA ?"...
I actually have the exact same issue.. I had to update xcode because I couldn't launch anything anymore on my iPhone.. then after having paid the...
Hi Keely First, kudos for RageSpline, it looks like it's a pretty nice addition to Unity ! I'm actually considering buying it for my next iOS...
Sorry if this has already been asked or is a silly question but I was wondering how / if this new particle system is supported on iOS ? I...
also I use the WAV format so I don't think the compression settings really matter
yes I do that already
Hey guys I'm trying to play some sound effects in my game (iOS) unfortunately the performance are really really bad.. I have the impression...
Hey guys First : congrats to Stramit, this is a pretty awesome tool.. I was working on something similar a while ago (c#.. no unity) and...
Hey guys I'd like to add some sort of customization on my game. Basically let's for ex I'd like the player to be able to swap the background...
actuallly not a big deal but any idea why the default values are not working ? basically with for example : [System.Serializable] public class...
thanks guys ! using a class with [System.Serializable] actually worked ! cheers
hey guys very simple question.. basically this is working because I use some unity type I guess : public float[] m_EntitiesTEST = new...
hey all pretty simple question : each time I restart my app (via Build&Run from the Unity editor) I need to click on this popup window.. is...
a bit late but yes ;-)
ok looks like I've found what I need but I'm not sure how to setup a List of GameObject from a custom editor !? (there's no ListField..) any idea ?
thanks for the quick answer ! any good c# resources for that ? cheers